GymPact: Get Paid to Work Out

 Posted by on April 17, 2013  No Responses »
Apr 172013

Staying motivated is one of the biggest hurdles people face when it comes to working out, especially for those who are just beginning an exercise program. As someone who has been a (fairly) consistent runner for almost two years now, even I struggle to get myself out of the door. A training schedule for an upcoming race definitely helps motivate me, but still, talking myself out of going for a run is much easier than I would like it to be some days. Now, however, thanks to GymPact, not only do I have to consider the detriment to my training when I skip a run, I also have to consider the financial cost. Continue reading »

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2012 All Stars

 Posted by on December 24, 2012  No Responses »
Dec 242012

The year is nearing its end and after getting 15 inches of snow in a 24 hour period, the TR Crew is gearing up for another Wisconsin winter. More than that, the world didn’t come to an end on Friday. So, we wanted to make sure we took a moment to share with you some of our favorite products from the year, offer some last minute ideas for the holidays (for those of you who didn’t do your Christmas shopping, yet, because of the impending apocalypse), and give shout outs to some of the other great gear, apps, etc. we’ve gotten to test out. Enjoy! Continue reading »

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Zombies, Run! Follow-Up and FAQ

 Posted by on April 5, 2012  6 Responses »
Apr 052012

It has now been a little over a month since the release of Zombies, Run! for iOS and I wanted to follow-up on my initial review to offer a few more insights, as well as address some FAQs I’ve compiled. Overall, I would say that my feelings towards Zombies, Run! have not changed in the past month. While I don’t use the app every time I run (I’m trying to stretch out the available missions as long as possible!), it is still a fun and motivating addition to my workout.

One of the best parts of the game is that Six to Start has done a really great job making the audio clips and story feel real. If the game refers to a “red windmill to your right”, I often find myself looking to the right to try to find what they’re talking about! It’s particularly awesome when there is something around you that matches the description of a feature mentioned in the game. Continue reading »

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Mar 222012

A couple exciting things have come down the tubes from Fitbit this week. The most recent, announced today, is for all you Android users out there. The (long-awaited) Fitbit app for Android is now available (for free) here. For all intents and purposes, it looks like this app offers the same features and functions as the iOS version, which, for me, has been easy to use and is one of the better-made fitness-tracking apps I’ve come across. Note that having the app does not mean that you will be able to sync your Fitbit to your phone. You will still have to use the base station attached to a computer to upload/download information to/from your Fitbit, but any info that you do upload will be instantly sent to the app as well as to your account on their website. Continue reading »

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Zombies, Run! Available Today for iOS

 Posted by on February 27, 2012  1 Response »
Feb 272012

Yesterday, I survived a helicopter crash, escaped from two zombie mobs, and searched an abandoned hospital for vital supplies to help the survivor’s colony–all during my run! In case you’re curious what the heck I’m talking about, this is all thanks to Zombies, Run!, “an ultra-immersive running game and audio adventure for the iPhone, iPod Touch, and Android” created by London-based company Six to Start and writer Naomi Alderman. For a quick summary of the story behind the game and an overview of how it works, see my earlier post here. Today, I’m excited to report that Zombies, Run! is available for download on iOS. The base game costs $7.99. Because I pre-ordered the game, I was able to access an advance copy on Friday and did my first run with it yesterday. I therefore wanted to take this chance to share a few initial thoughts with you. Continue reading »

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Jan 202012


For those of you unfamiliar with CES (Consumer Electronics Show), I’ll start by saying that it is the world’s largest consumer technology trade-show featuring over 2500 exhibitors (and if any reader out there wants to give me a ticket for 2013, I would be very appreciative).  The 2012 event wrapped up on January 13th and the show brought some exciting new innovations into the limelight. There are a few  items from the health and fitness genre that we felt deserved our attention.

Continue reading »

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Zombies, Run!

 Posted by on January 3, 2012  1 Response »
Jan 032012

Screenshot of logo courtesy of

Today, I came across one of the coolest motivational tools I have ever seen for runners (or walkers), and I’m super excited to share it with you, readers! What is this super-awesome new tool, you say?  Well, let me introduce you to Zombies, Run!, “an ultra-immersive running game and audio adventure for the iPhone, iPod Touch, and Android” created by London-based company Six to Start and writer Naomi Alderman. Like other running apps, Zombies Run! will provide you with your distance, time, pace, and calories burned for each of your runs, as well as allow you to play your own music. Unlike other running apps, though, Zombies, Run! actually gives you a reason to run in the form of a zombie apocalypse story.

In the game, you are Runner 5, one of the survivors of a zombie apocalypse. Each of your runs will be treated as a mission, and, as you run, you will get updates and orders through your headphones that will lead you through the storyline of the game. Continue reading »

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